Index

A | B | C | D | E | F | G | H | I | J | K | L | M | N | P | R | S | T | U | V | X | Y

A

add() (sceneHelper)
addCustomDefinitions() (manager)
addExtra() (sceneHelper)
addTo() (renderHelper)
animate()
manager
moveable
attach() (sceneHelper)
attachTo() (renderHelper)

B

background() (manager)
backgroundMaker
process()
process_other()
process_skybox()
sanitise()
baseTemplate
defineInstance()
getInstance()
behaviour__jumping() (enemy)
behaviour__patrolling() (enemy)
behaviour__platformer() (enemy)
BOTTOM (constant)

C

character
collided()
collided__pickupCollectable()
jump()
move()
checkCharacter() (manager)
checkImage() (gma)
clear() (sceneHelper)
clearLevel() (manager)
Closure
colladaTemplate
defineInstance()
collectable
pickup()
collided()
character
door
enemy
platform
shapes.rectangle
collided__deathtouch() (shapes.rectangle)
collided__door() (door)
collided__pickupCollectable() (character)
collided__rebound() (enemy)
collided__weakhead() (enemy)
collisions
detectCollisions()
factories.findBlockers()
factories.findCollisions()
factories.findGround()
constant
BOTTOM
FALLING
GRAVITY
JUMPING
LEFT
RIGHT
STILL
TOP
constants
countContained() (sceneHelper)
createSection() (hud)
Curry

D

deathPlatform
default_camera() (levelParser)
default_entities() (levelParser)
default_light() (levelParser)
default_spawn() (levelParser)
defineInstance()
baseTemplate
colladaTemplate
glgeIDTemplate
meshTemplate
detach() (sceneHelper)
detectCollisions() (collisions)
determineObject() (manager)
determineState() (enemy)
determineTemplate() (levelParser)
Dictionary
displayMessage() (hud)
door
collided()
collided__door()

E

enemy
behaviour__jumping()
behaviour__patrolling()
behaviour__platformer()
collided()
collided__rebound()
collided__weakhead()
determineState()
getMovement()
entities() (manager)
expandReplicateWith() (utils)

F

factories.findBlockers() (collisions)
factories.findCollisions() (collisions)
factories.findGround() (collisions)
FALLING (constant)
fillSection() (hud)
findGround() (moveable)

G

Game loop
getFPS() (manager)
getInstance() (baseTemplate)
getMovement()
enemy
moveable
getRenderedObj() (renderHelper)
getRotation() (moveable)
glgeIDTemplate
defineInstance()
gma
checkImage()
insertScript()
instructions()
makeImage()
test()
gma.backgroundMaker
gma.baseTemplate
gma.character
gma.colladaTemplate
gma.collectable
gma.collisions
gma.constant
gma.constants
gma.deathPlatform
gma.door
gma.enemy
gma.glgeIDTemplate
gma.hud
gma.jumpingEnemy
gma.keyHandler
gma.levelParser
gma.manager
gma.meshTemplate
gma.moveable
gma.patrolEnemy
gma.platform
gma.platformEnemy
gma.renderHelper
gma.sceneHelper
gma.scoreCollectable
gma.shapes
gma.shapes.rectangle
gma.utils
GRAVITY (constant)

H

Hash
hide() (hud)
hideMessage() (hud)
HUD
hud
createSection()
displayMessage()
fillSection()
hide()
hideMessage()
refresh()
reset()
setup()
show()

I

init()
manager
sceneHelper
insertScript() (gma)
instructions() (gma)

J

jump() (character)
JUMPING (constant)
jumpingEnemy

K

keyCheck() (keyHandler)
keyHandler
keyCheck()
numEvents()
register()
reset()
kill() (moveable)

L

LEFT (constant)
levelParser
default_camera()
default_entities()
default_light()
default_spawn()
determineTemplate()
preProcess()
processAttached()
processLevel()
processPosition()
process_background()
process_bkgIds()
process_camera()
process_entities()
process_following()
process_levelExtras()
process_light()
process_other()
process_removed()
process_spawn()
process_templates()
process_types()
setProperties()
validate_background()
validate_bkgIds()
validate_camera()
validate_entities()
validate_following()
validate_levelExtras()
validate_light()
validate_other()
validate_removed()
validate_spawn()
validate_templates()
validate_types()
loadLevel() (manager)

M

makeImage() (gma)
makeRenderer() (sceneHelper)
manager
addCustomDefinitions()
animate()
background()
checkCharacter()
clearLevel()
determineObject()
entities()
getFPS()
init()
loadLevel()
prepareEntity()
removeDead()
respawn()
storeLevels()
twitch()
meshTemplate
defineInstance()
Minified
move() (character)
moveable
animate()
findGround()
getMovement()
getRotation()
kill()
updatePositions()

N

numEvents() (keyHandler)

P

patrolEnemy
pickup() (collectable)
platform
collided()
platformEnemy
prepareEntity() (manager)
preProcess() (levelParser)
process() (backgroundMaker)
process_background() (levelParser)
process_bkgIds() (levelParser)
process_camera() (levelParser)
process_entities() (levelParser)
process_following() (levelParser)
process_levelExtras() (levelParser)
process_light() (levelParser)
process_other()
backgroundMaker
levelParser
process_removed() (levelParser)
process_skybox() (backgroundMaker)
process_spawn() (levelParser)
process_templates() (levelParser)
process_types() (levelParser)
processAttached() (levelParser)
processLevel() (levelParser)
processPosition() (levelParser)

R

rectangle() (shapes)
Rectangular prism
Recursion
refresh() (hud)
register() (keyHandler)
remove() (renderHelper)
removeBackground() (sceneHelper)
removeDead() (manager)
removeExtras() (sceneHelper)
render() (sceneHelper)
renderHelper
addTo()
attachTo()
getRenderedObj()
remove()
setLocation()
toggleBounding()
reset()
hud
keyHandler
respawn() (manager)
RIGHT (constant)

S

sanitise() (backgroundMaker)
Scene
sceneHelper
add()
addExtra()
attach()
clear()
countContained()
detach()
init()
makeRenderer()
removeBackground()
removeExtras()
render()
setRenderedLocations()
setupScene()
scoreCollectable
setBottomLeft() (shapes.rectangle)
setCentre() (shapes.rectangle)
setLocation() (renderHelper)
setPointsAndEdges() (shapes.rectangle)
setProperties() (levelParser)
setRenderedLocations() (sceneHelper)
setup() (hud)
setupScene() (sceneHelper)
shapes
rectangle()
shapes.rectangle
collided()
collided__deathtouch()
setBottomLeft()
setCentre()
setPointsAndEdges()
toString()
xOf()
yOf()
show() (hud)
Spawn
Spawn point
STILL (constant)
storeLevels() (manager)

T

test() (gma)
toggleBounding() (renderHelper)
TOP (constant)
toString() (shapes.rectangle)
twitch() (manager)

U

updatePositions() (moveable)
utils
expandReplicateWith()

V

validate_background() (levelParser)
validate_bkgIds() (levelParser)
validate_camera() (levelParser)
validate_entities() (levelParser)
validate_following() (levelParser)
validate_levelExtras() (levelParser)
validate_light() (levelParser)
validate_other() (levelParser)
validate_removed() (levelParser)
validate_spawn() (levelParser)
validate_templates() (levelParser)
validate_types() (levelParser)

X

xOf() (shapes.rectangle)

Y

yOf() (shapes.rectangle)